White dwarf magazine staff pdf#
Please note that all advertising in this PDF is out of date. This is issue #25 of White Wolf Magazine (3rd Annual Superhero issue). This issue features: Media in Torg Shadowrun Ars Magica Warhammer FRP Spellbooks Magic Items. This is issue #24 of White Wolf Magazine (3rd Anniversary issue).
Overview: 2nd Edition AD&D by Stephan Wieck The new editions of the rules have been released by TSR, Inc. Riches in Plenty by Thomas Kane A fantasy adventure in which gold suddenly means very little to the characters. RUNES by Stewart Wieck Is White Wolf Magazine the only independent left? Life's a Beach by Stellar Games - A SF adventure for the. Letters - Some more letters from the readers, including a reaction to some art in issue #14.Ĭammarata's Irregulars by Edwin King - A mercenary unit for use with the new HIGH COLONIES game. RUNES - Stewart Wieck discusses a force behind the early science fiction who should not be forgotten. Letters - You demanded it, so you had better write some letters.ĭevil on the Moon by Stewart Wieck - A short encounter/adventure for the Enforcers super-powered role-playing game.Īutomated Champions by John Habermas - How should you handle those mechanical heroes? Here are some. RUNES by Stewart Wieck - The editor discusses a few controversies. Segment Jorune by SkyRealms - Our Jorune coverage continues with the whole SkyRealms crew at work again. The Silicon Dungeon by Jim Trunzo - The first appearance of a new column which will be devoted to computer game/product reviews.
White dwarf magazine staff full#
The City of Westgate by Rob Miller - A look at a fantasy city full of exciting places. Spare Parts by Merle Rasmussen - Some corrections from the co-author of the NUTZ & VOLTZ RPG which appeared. The Knocking Box by Michael DeWolfe - A short Call of Cthulhu adventure to help you welcome in the Halloween season. RUNES by Stewart Wieck - A welcome to our special Halloween issue.Ĭapsule Reviews by Stewart Wieck - A quick look at three different products. THE PBM CORNER by Jim Townsend - This marks the beginning of the regular appearance of this column. Howard - The third and final part of our serialization of this great fantasy story. Ī WORM'S PRICE by Thomas Kane - A fantasy adventure for either Oriental or Occidental characters. Nutz & Voltz by Merle and Jackie Rasmussen - A complete role-playing. Why do the aliens want Jupiter? A war outpost? RUNES by Stewart Wieck - Some notes from the editor.Īuthor Spotlight by Melinda Stewart - A classical SF author, Stanley Weinbaum, takes center stage under our spotlight.īuy Jupiter by Isaac Asimov - A wonderful short story by the great Dr.
Howard (1906-1936): by Stephan WieckĬomputers Are a Good Thing to Have Around by Dale Cook Items for Any Realm by Stewart Wieck, Stephan Wieck & Dale CookĪuthor Spotlight On Robert E. Road to Heaven by Phiippe Boulle - The Wyrm. Setting the State by Cherie Daniels - The art of staging for Mind's Eye Theatre The two articles sure look good together. Last issue we talked about GMing a city campaign. This article is for players and helps you get the most from your city. Playing in the Streets by Rich Warren - Games set in the city are the current rage.